Files
market_page/frontend/src/components/ParticleBackground.jsx
jeremygan2021 b139efe138 first commit
2026-02-02 13:50:40 +08:00

93 lines
2.4 KiB
JavaScript

import React, { useEffect, useRef } from 'react';
const ParticleBackground = () => {
const canvasRef = useRef(null);
useEffect(() => {
const canvas = canvasRef.current;
const ctx = canvas.getContext('2d');
let animationFrameId;
const resizeCanvas = () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
};
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
const particles = [];
const particleCount = 100;
class Particle {
constructor() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = (Math.random() - 0.5) * 0.5;
this.vy = (Math.random() - 0.5) * 0.5;
this.size = Math.random() * 2;
this.color = Math.random() > 0.5 ? 'rgba(0, 185, 107, ' : 'rgba(0, 240, 255, '; // Green or Blue
}
update() {
this.x += this.vx;
this.y += this.vy;
if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fillStyle = this.color + Math.random() * 0.5 + ')';
ctx.fill();
}
}
for (let i = 0; i < particleCount; i++) {
particles.push(new Particle());
}
const animate = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw connecting lines
ctx.lineWidth = 0.5;
for (let i = 0; i < particleCount; i++) {
for (let j = i; j < particleCount; j++) {
const dx = particles[i].x - particles[j].x;
const dy = particles[i].y - particles[j].y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 100) {
ctx.beginPath();
ctx.strokeStyle = `rgba(100, 255, 218, ${1 - distance / 100})`;
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(particles[j].x, particles[j].y);
ctx.stroke();
}
}
}
particles.forEach(p => {
p.update();
p.draw();
});
animationFrameId = requestAnimationFrame(animate);
};
animate();
return () => {
window.removeEventListener('resize', resizeCanvas);
cancelAnimationFrame(animationFrameId);
};
}, []);
return <canvas ref={canvasRef} id="particle-canvas" />;
};
export default ParticleBackground;