import React, { useEffect, useRef } from 'react';

const ParticleBackground = () => {
  const canvasRef = useRef(null);

  useEffect(() => {
    const canvas = canvasRef.current;
    const ctx = canvas.getContext('2d');
    let animationFrameId;

    const resizeCanvas = () => {
      canvas.width = window.innerWidth;
      canvas.height = window.innerHeight;
    };

    window.addEventListener('resize', resizeCanvas);
    resizeCanvas();

    const particles = [];
    const particleCount = 100;

    class Particle {
      constructor() {
        this.x = Math.random() * canvas.width;
        this.y = Math.random() * canvas.height;
        this.vx = (Math.random() - 0.5) * 0.5;
        this.vy = (Math.random() - 0.5) * 0.5;
        this.size = Math.random() * 2;
        this.color = Math.random() > 0.5 ? 'rgba(0, 185, 107, ' : 'rgba(0, 240, 255, '; // Green or Blue
      }

      update() {
        this.x += this.vx;
        this.y += this.vy;

        if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
        if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
      }

      draw() {
        ctx.beginPath();
        ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
        ctx.fillStyle = this.color + Math.random() * 0.5 + ')';
        ctx.fill();
      }
    }

    for (let i = 0; i < particleCount; i++) {
      particles.push(new Particle());
    }

    const animate = () => {
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      
      // Draw connecting lines
      ctx.lineWidth = 0.5;
      for (let i = 0; i < particleCount; i++) {
        for (let j = i; j < particleCount; j++) {
          const dx = particles[i].x - particles[j].x;
          const dy = particles[i].y - particles[j].y;
          const distance = Math.sqrt(dx * dx + dy * dy);

          if (distance < 100) {
            ctx.beginPath();
            ctx.strokeStyle = `rgba(100, 255, 218, ${1 - distance / 100})`;
            ctx.moveTo(particles[i].x, particles[i].y);
            ctx.lineTo(particles[j].x, particles[j].y);
            ctx.stroke();
          }
        }
      }

      particles.forEach(p => {
        p.update();
        p.draw();
      });

      animationFrameId = requestAnimationFrame(animate);
    };

    animate();

    return () => {
      window.removeEventListener('resize', resizeCanvas);
      cancelAnimationFrame(animationFrameId);
    };
  }, []);

  return <canvas ref={canvasRef} id="particle-canvas" />;
};

export default ParticleBackground;
