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market_page/frontend/src/components/ModelViewer.jsx
jeremygan2021 b2f9545fdd
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2026-02-16 20:15:26 +08:00

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JavaScript

import React, { Suspense, useState, useEffect } from 'react';
import { Canvas, useLoader } from '@react-three/fiber';
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader';
import { MTLLoader } from 'three/examples/jsm/loaders/MTLLoader';
import { OrbitControls, Stage, useProgress, Environment, ContactShadows } from '@react-three/drei';
import { Spin } from 'antd';
import JSZip from 'jszip';
import * as THREE from 'three';
class ErrorBoundary extends React.Component {
constructor(props) {
super(props);
this.state = { hasError: false };
}
static getDerivedStateFromError(error) {
return { hasError: true };
}
componentDidCatch(error, errorInfo) {
console.error("3D Model Viewer Error:", error, errorInfo);
}
render() {
if (this.state.hasError) {
return (
<div style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100%',
color: '#888',
padding: 20,
textAlign: 'center',
fontSize: '14px'
}}>
3D 模型加载失败
</div>
);
}
return this.props.children;
}
}
const Model = ({ objPath, mtlPath, scale = 1 }) => {
// If mtlPath is provided, load materials first
const materials = mtlPath ? useLoader(MTLLoader, mtlPath) : null;
const obj = useLoader(OBJLoader, objPath, (loader) => {
if (materials) {
materials.preload();
loader.setMaterials(materials);
}
});
const clone = obj.clone();
return <primitive object={clone} scale={scale} />;
};
const LoadingOverlay = () => {
const { progress, active } = useProgress();
if (!active) return null;
return (
<div style={{
position: 'absolute',
top: 0,
left: 0,
width: '100%',
height: '100%',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
background: 'rgba(0,0,0,0.5)',
zIndex: 10,
pointerEvents: 'none'
}}>
<div style={{ textAlign: 'center' }}>
<Spin size="large" />
<div style={{ color: '#00b96b', marginTop: 10, fontWeight: 'bold' }}>
{progress.toFixed(0)}% Loading
</div>
</div>
</div>
);
};
const ModelViewer = ({ objPath, mtlPath, scale = 1, autoRotate = true }) => {
const [paths, setPaths] = useState(null);
const [unzipping, setUnzipping] = useState(false);
const [error, setError] = useState(null);
useEffect(() => {
let isMounted = true;
const blobUrls = [];
const loadPaths = async () => {
if (!objPath) return;
// 如果是 zip 文件
if (objPath.toLowerCase().endsWith('.zip')) {
setUnzipping(true);
setError(null);
try {
const response = await fetch(objPath);
const arrayBuffer = await response.arrayBuffer();
const zip = await JSZip.loadAsync(arrayBuffer);
let extractedObj = null;
let extractedMtl = null;
const fileMap = {};
// 1. 提取所有文件并创建 Blob URL 映射
for (const [filename, file] of Object.entries(zip.files)) {
if (file.dir) continue;
const content = await file.async('blob');
const url = URL.createObjectURL(content);
blobUrls.push(url);
// 记录文件名到 URL 的映射,用于后续材质引用图片等情况
const baseName = filename.split('/').pop();
fileMap[baseName] = url;
if (filename.toLowerCase().endsWith('.obj')) {
extractedObj = url;
} else if (filename.toLowerCase().endsWith('.mtl')) {
extractedMtl = url;
}
}
if (isMounted) {
if (extractedObj) {
setPaths({ obj: extractedObj, mtl: extractedMtl });
} else {
setError('压缩包内未找到 .obj 模型文件');
}
}
} catch (err) {
console.error('Error unzipping model:', err);
if (isMounted) setError('加载压缩包失败');
} finally {
if (isMounted) setUnzipping(false);
}
} else {
// 普通路径
setPaths({ obj: objPath, mtl: mtlPath });
}
};
loadPaths();
return () => {
isMounted = false;
// 清理 Blob URL 释放内存
blobUrls.forEach(url => URL.revokeObjectURL(url));
};
}, [objPath, mtlPath]);
if (unzipping) {
return (
<div style={{
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
height: '100%',
background: 'rgba(0,0,0,0.1)'
}}>
<Spin size="large" />
<div style={{ color: '#00b96b', marginTop: 15, fontWeight: '500' }}>正在解压 3D 资源...</div>
</div>
);
}
if (error) {
return (
<div style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100%',
color: '#ff4d4f',
padding: 20,
textAlign: 'center'
}}>
{error}
</div>
);
}
if (!paths) return null;
return (
<div style={{ position: 'relative', width: '100%', height: '100%' }}>
<ErrorBoundary>
<LoadingOverlay />
<Canvas shadows dpr={[1, 2]} camera={{ fov: 45, position: [0, 0, 5] }} style={{ height: '100%', width: '100%' }}>
<ambientLight intensity={0.7} />
<pointLight position={[10, 10, 10]} intensity={1} />
<spotLight position={[-10, 10, 10]} angle={0.15} penumbra={1} intensity={1} />
<Suspense fallback={null}>
<Stage environment="city" intensity={0.6} adjustCamera={true}>
<Model objPath={paths.obj} mtlPath={paths.mtl} scale={scale} />
</Stage>
<Environment preset="city" />
<ContactShadows position={[0, -0.8, 0]} opacity={0.4} scale={10} blur={2} far={0.8} />
</Suspense>
<OrbitControls autoRotate={autoRotate} makeDefault />
</Canvas>
</ErrorBoundary>
</div>
);
};
export default ModelViewer;