fix: 3D Show

This commit is contained in:
xiaoma
2026-02-02 19:10:34 +08:00
commit b8024da3dc
61 changed files with 4123 additions and 0 deletions

View File

@@ -0,0 +1,70 @@
import React, { Suspense } from 'react';
import { Canvas, useLoader } from '@react-three/fiber';
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader';
import { MTLLoader } from 'three/examples/jsm/loaders/MTLLoader';
import { OrbitControls, Stage, useProgress, Environment, ContactShadows } from '@react-three/drei';
import { Spin } from 'antd';
const Model = ({ objPath, mtlPath, scale = 1 }) => {
const materials = useLoader(MTLLoader, mtlPath);
const obj = useLoader(OBJLoader, objPath, (loader) => {
materials.preload();
loader.setMaterials(materials);
});
const clone = obj.clone();
return <primitive object={clone} scale={scale} />;
};
const LoadingOverlay = () => {
const { progress, active } = useProgress();
if (!active) return null;
return (
<div style={{
position: 'absolute',
top: 0,
left: 0,
width: '100%',
height: '100%',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
background: 'rgba(0,0,0,0.5)',
zIndex: 10,
pointerEvents: 'none'
}}>
<div style={{ textAlign: 'center' }}>
<Spin size="large" />
<div style={{ color: '#00b96b', marginTop: 10, fontWeight: 'bold' }}>
{progress.toFixed(0)}% Loading
</div>
</div>
</div>
);
};
const ModelViewer = ({ objPath, mtlPath, scale = 1, autoRotate = true }) => {
return (
<div style={{ position: 'relative', width: '100%', height: '100%' }}>
<LoadingOverlay />
<Canvas shadows dpr={[1, 2]} camera={{ fov: 45, position: [0, 0, 5] }} style={{ height: '100%', width: '100%' }}>
<ambientLight intensity={0.7} />
<pointLight position={[10, 10, 10]} intensity={1} />
<spotLight position={[-10, 10, 10]} angle={0.15} penumbra={1} intensity={1} />
<Suspense fallback={null}>
<Stage environment="city" intensity={0.6} adjustCamera={true}>
<Model objPath={objPath} mtlPath={mtlPath} scale={scale} />
</Stage>
<Environment preset="city" />
<ContactShadows position={[0, -0.8, 0]} opacity={0.4} scale={10} blur={2} far={0.8} />
</Suspense>
<OrbitControls autoRotate={autoRotate} makeDefault />
</Canvas>
</div>
);
};
export default ModelViewer;