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V2_micropython/font.py
jeremygan2021 124b185b8a new
2026-03-02 22:58:02 +08:00

282 lines
11 KiB
Python

import framebuf
import struct
import time
import binascii
class Font:
def __init__(self, ws=None):
self.ws = ws
self.cache = {} # Simple cache for font bitmaps: {code: bytes}
def set_ws(self, ws):
self.ws = ws
def text(self, tft, text, x, y, color, bg=0x0000):
"""
Draw text on ST7789 display using WebSocket to fetch fonts
"""
# Pre-calculate color bytes
color_bytes = struct.pack(">H", color)
bg_bytes = struct.pack(">H", bg)
# Create LUT for current color/bg
lut = [bytearray(16) for _ in range(256)]
for i in range(256):
for bit in range(8):
# bit 7 is first pixel (leftmost)
# target index: (7-bit)*2
val = (i >> bit) & 1
idx = (7 - bit) * 2
if val:
lut[i][idx] = color_bytes[0]
lut[i][idx+1] = color_bytes[1]
else:
lut[i][idx] = bg_bytes[0]
lut[i][idx+1] = bg_bytes[1]
initial_x = x
# 1. Identify missing fonts
missing_codes = set()
for char in text:
if ord(char) > 127:
code = ord(char)
if code not in self.cache:
missing_codes.add(code)
# 2. Batch request missing fonts
if missing_codes and self.ws:
# Convert to list for consistent order/string
missing_list = list(missing_codes)
# Limit batch size? Maybe 20 chars at a time?
# For short ASR result, usually < 20 chars.
req_str = ",".join([str(c) for c in missing_list])
print(f"Batch requesting fonts: {req_str}")
try:
self.ws.send(f"GET_FONTS_BATCH:{req_str}")
self._wait_for_fonts(missing_codes)
except Exception as e:
print(f"Batch font request failed: {e}")
# 3. Draw text
for char in text:
# Handle newlines
if char == '\n':
x = initial_x
y += 16
continue
# Boundary check
if x + 16 > tft.width:
x = initial_x
y += 16
if y + 16 > tft.height:
break
is_chinese = False
buf_data = None
# Check if it's Chinese (or non-ASCII)
if ord(char) > 127:
code = ord(char)
if code in self.cache:
buf_data = self.cache[code]
is_chinese = True
else:
# Still missing after batch request?
# Could be timeout or invalid char.
pass
if is_chinese and buf_data:
# Draw Chinese character (16x16)
self._draw_bitmap(tft, buf_data, x, y, 16, 16, lut)
x += 16
else:
# Draw ASCII (8x16) using built-in framebuf font (8x8 actually)
# If char is not ASCII, replace with '?' to avoid framebuf errors
if ord(char) > 127:
char = '?'
self._draw_ascii(tft, char, x, y, color, bg)
x += 8
def _wait_for_fonts(self, target_codes):
"""
Blocking wait for a set of font codes.
Buffers other messages to self.ws.unread_messages.
"""
if not self.ws or not target_codes:
return
start = time.ticks_ms()
self.local_deferred = []
# 2 seconds timeout for batch
while time.ticks_diff(time.ticks_ms(), start) < 2000 and target_codes:
# Check unread_messages first?
# Actually ws.recv() in our modified client already checks unread_messages.
# But wait, if we put something BACK into unread_messages, we need to be careful not to read it again immediately if we are looping?
# No, we only put NON-FONT messages back. We are looking for FONT messages.
# So if we pop a non-font message, we put it back?
# If we put it back at head, we will read it again next loop! Infinite loop!
#
# Solution: We should NOT use ws.recv() which pops from unread.
# We should assume unread_messages might contain what we need?
#
# Actually, `ws.recv()` pops from `unread_messages`.
# If we get a message that is NOT what we want, we should store it in a temporary list, and push them all back at the end?
# Or append to `unread_messages` (if it's a queue).
# But `unread_messages` is used as a LIFO or FIFO?
# pop(0) -> FIFO.
# If we append, it goes to end.
# So:
# 1. recv() -> gets msg.
# 2. Is it font?
# Yes -> process.
# No -> append to `temp_buffer`.
# 3. After function finishes (or timeout), extend `unread_messages` with `temp_buffer`?
# Wait, `unread_messages` should be preserved order.
# If we had [A, B] in unread.
# recv() gets A. Not font. Temp=[A].
# recv() gets B. Not font. Temp=[A, B].
# recv() gets network C (Font). Process.
# End.
# Restore: unread = Temp + unread? (unread is empty now).
# So unread becomes [A, B]. Correct.
import uselect
# Fast check if we can read
# But we want to block until SOMETHING arrives.
# If unread_messages is not empty, we should process them first.
# But we can't peak easily without modifying recv again.
# Let's just use recv() and handle the buffering logic here.
try:
# Use a poller for the socket part to implement timeout
# But recv() handles logic.
# If unread_messages is empty, we poll socket.
can_read = False
if self.ws.unread_messages:
can_read = True
else:
poller = uselect.poll()
poller.register(self.ws.sock, uselect.POLLIN)
events = poller.poll(100) # 100ms
if events:
can_read = True
if can_read:
msg = self.ws.recv() # This will pop from unread or read from sock
if msg is None:
# Socket closed or error?
# Or just timeout in recv (but we polled).
continue
if isinstance(msg, str):
if msg == "FONT_BATCH_END":
# Batch complete. Mark remaining as failed.
# We need to iterate over a copy because we are modifying target_codes?
# Actually we just clear it.
# But wait, target_codes is passed by reference (set).
# If we clear it, loop breaks.
# But we also want to mark cache as None for missing ones.
temp_missing = list(target_codes)
for c in temp_missing:
print(f"Batch missing/failed: {c}")
self.cache[c] = None # Cache failure
target_codes.clear()
elif msg.startswith("FONT_DATA:"):
# General font data handler
parts = msg.split(":")
if len(parts) >= 3:
try:
key_str = parts[1]
if key_str.startswith("0x"):
c = int(key_str, 16)
else:
c = int(key_str)
d = binascii.unhexlify(parts[2])
self.cache[c] = d
if c in target_codes:
target_codes.remove(c)
# print(f"Batch loaded: {c}")
except:
pass
else:
# Other message, e.g. START_PLAYBACK
self.local_deferred.append(msg)
elif msg is not None:
# Binary message? Buffer it too.
self.local_deferred.append(msg)
except Exception as e:
print(f"Wait font error: {e}")
# End of wait. Restore deferred messages.
if self.local_deferred:
# We want new_list = local_deferred + old_list
self.ws.unread_messages = self.local_deferred + self.ws.unread_messages
self.local_deferred = []
def _wait_for_font(self, target_code_str):
# Compatibility wrapper or deprecated?
# The new logic uses batch wait.
pass
def _draw_bitmap(self, tft, bitmap, x, y, w, h, lut):
# Convert 1bpp bitmap to RGB565 buffer using LUT
# Optimize buffer allocation
# bitmap length is w * h / 8 = 32 bytes for 16x16
# Create list of chunks
chunks = [lut[b] for b in bitmap]
# Join chunks into one buffer
rgb_buf = b''.join(chunks)
tft.blit_buffer(rgb_buf, x, y, w, h)
def _draw_ascii(self, tft, char, x, y, color, bg):
# Use framebuf for ASCII
w, h = 8, 8
buf = bytearray(w * h // 8)
fb = framebuf.FrameBuffer(buf, w, h, framebuf.MONO_VLSB)
fb.fill(0)
fb.text(char, 0, 0, 1)
# Since framebuf.text is 8x8, we center it vertically in 16px height
# Drawing pixel by pixel is slow but compatible
# To optimize, we can build a small buffer
# Create a 8x16 RGB565 buffer
rgb_buf = bytearray(8 * 16 * 2)
# Fill with background
bg_high, bg_low = bg >> 8, bg & 0xFF
color_high, color_low = color >> 8, color & 0xFF
for i in range(0, len(rgb_buf), 2):
rgb_buf[i] = bg_high
rgb_buf[i+1] = bg_low
# Draw the 8x8 character into the buffer (centered)
# MONO_VLSB: each byte is a column of 8 pixels
for col in range(8): # 0..7
byte = buf[col]
for row in range(8): # 0..7
if (byte >> row) & 1:
# Calculate position in rgb_buf
# Target: x=col, y=row+4
pos = ((row + 4) * 8 + col) * 2
rgb_buf[pos] = color_high
rgb_buf[pos+1] = color_low
tft.blit_buffer(rgb_buf, x, y, 8, 16)