291 lines
11 KiB
Python
291 lines
11 KiB
Python
import framebuf
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import struct
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import time
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import binascii
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import gc
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try:
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import static_font_data
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except ImportError:
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static_font_data = None
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class Font:
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def __init__(self, ws=None):
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self.ws = ws
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self.cache = {}
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self.pending_requests = set()
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self.retry_count = {}
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self.max_retries = 3
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# Pre-allocate buffer for row drawing (16 pixels * 2 bytes = 32 bytes)
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self.row_buf = bytearray(32)
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def set_ws(self, ws):
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self.ws = ws
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def clear_cache(self):
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"""清除字体缓存以释放内存"""
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self.cache.clear()
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gc.collect()
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def get_cache_size(self):
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"""获取当前缓存的字体数量"""
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return len(self.cache)
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def handle_message(self, msg):
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"""处理字体相关消息,更新缓存
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返回: 是否为字体消息
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"""
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if not isinstance(msg, str):
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return False
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if msg.startswith("FONT_BATCH_END:"):
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# 批处理结束消息,目前主要用于阻塞等待时的退出条件
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return True
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elif msg.startswith("FONT_DATA:"):
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parts = msg.split(":")
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if len(parts) >= 3:
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try:
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key_str = parts[1]
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if key_str.startswith("0x"):
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c = int(key_str, 16)
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else:
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c = int(key_str)
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d = binascii.unhexlify(parts[2])
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self.cache[c] = d
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# 清除重试计数(如果有)
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if c in self.retry_count:
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del self.retry_count[c]
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return True
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except Exception as e:
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print(f"Font data parse error: {e}")
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return True
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return False
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def text(self, tft, text, x, y, color, bg=0x0000, wait=True):
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"""在ST7789显示器上绘制文本"""
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if not text:
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return
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color_bytes = struct.pack(">H", color)
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bg_bytes = struct.pack(">H", bg)
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# Create a mini-LUT for 4-bit chunks (16 entries * 8 bytes = 128 bytes)
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# Each entry maps 4 bits (0-15) to 4 pixels (8 bytes)
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mini_lut = []
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for i in range(16):
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chunk = bytearray(8)
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for bit in range(4):
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# bit 0 is LSB of nibble, corresponds to rightmost pixel of the 4 pixels
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# Assuming standard MSB-first bitmap
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val = (i >> (3 - bit)) & 1
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idx = bit * 2
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if val:
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chunk[idx] = color_bytes[0]
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chunk[idx+1] = color_bytes[1]
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else:
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chunk[idx] = bg_bytes[0]
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chunk[idx+1] = bg_bytes[1]
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mini_lut.append(bytes(chunk))
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initial_x = x
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missing_codes = set()
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for char in text:
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if ord(char) > 127:
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code = ord(char)
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# Check static font data first
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if static_font_data and hasattr(static_font_data, 'FONTS') and code in static_font_data.FONTS:
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continue
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if code not in self.cache:
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missing_codes.add(code)
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if missing_codes and self.ws:
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missing_list = list(missing_codes)
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req_str = ",".join([str(c) for c in missing_list])
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# Only print if waiting, to reduce log spam in async mode
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if wait:
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print(f"Batch requesting fonts: {req_str}")
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try:
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self.ws.send(f"GET_FONTS_BATCH:{req_str}")
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if wait:
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self._wait_for_fonts(missing_codes)
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except Exception as e:
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print(f"Batch font request failed: {e}")
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for char in text:
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if char == '\n':
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x = initial_x
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y += 16
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continue
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if x + 16 > tft.width:
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x = initial_x
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y += 16
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if y + 16 > tft.height:
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break
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is_chinese = False
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buf_data = None
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code = ord(char)
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if code > 127:
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if static_font_data and hasattr(static_font_data, 'FONTS') and code in static_font_data.FONTS:
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buf_data = static_font_data.FONTS[code]
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is_chinese = True
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elif code in self.cache:
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buf_data = self.cache[code]
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is_chinese = True
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else:
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# Missing font data
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if not wait:
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# In async mode, draw a placeholder or space
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# We use '?' for now so user knows something is missing
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char = '?'
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is_chinese = False
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else:
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if code in self.pending_requests:
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retry = self.retry_count.get(code, 0)
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if retry < self.max_retries:
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self.retry_count[code] = retry + 1
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self._request_single_font(code)
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if is_chinese and buf_data:
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self._draw_bitmap_optimized(tft, buf_data, x, y, mini_lut)
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x += 16
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else:
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if code > 127:
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char = '?'
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self._draw_ascii(tft, char, x, y, color, bg)
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x += 8
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def _draw_bitmap_optimized(self, tft, bitmap, x, y, mini_lut):
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"""使用优化方式绘制位图,减少内存分配"""
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# Bitmap is 32 bytes (16x16 pixels)
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# 2 bytes per row
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for row in range(16):
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# Get 2 bytes for this row
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# Handle case where bitmap might be different length (safety)
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if row * 2 + 1 < len(bitmap):
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b1 = bitmap[row * 2]
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b2 = bitmap[row * 2 + 1]
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# Process b1 (Left 8 pixels)
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# High nibble
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self.row_buf[0:8] = mini_lut[(b1 >> 4) & 0x0F]
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# Low nibble
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self.row_buf[8:16] = mini_lut[b1 & 0x0F]
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# Process b2 (Right 8 pixels)
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# High nibble
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self.row_buf[16:24] = mini_lut[(b2 >> 4) & 0x0F]
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# Low nibble
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self.row_buf[24:32] = mini_lut[b2 & 0x0F]
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tft.blit_buffer(self.row_buf, x, y + row, 16, 1)
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def _request_single_font(self, code):
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"""请求单个字体"""
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if self.ws:
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try:
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self.ws.send(f"GET_FONT_UNICODE:{code}")
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except:
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pass
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def _wait_for_fonts(self, target_codes):
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"""等待字体数据返回"""
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if not self.ws or not target_codes:
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return
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start = time.ticks_ms()
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self.local_deferred = []
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while time.ticks_diff(time.ticks_ms(), start) < 3000 and target_codes:
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try:
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can_read = False
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if hasattr(self.ws, 'unread_messages') and self.ws.unread_messages:
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can_read = True
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else:
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import uselect
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poller = uselect.poll()
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poller.register(self.ws.sock, uselect.POLLIN)
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events = poller.poll(100)
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if events:
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can_read = True
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if can_read:
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msg = self.ws.recv()
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if msg is None:
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continue
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if self.handle_message(msg):
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# 如果是批处理结束,检查是否有失败的
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if msg.startswith("FONT_BATCH_END:"):
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parts = msg[15:].split(":")
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failed = int(parts[1]) if len(parts) > 1 else 0
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if failed > 0:
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temp_missing = list(target_codes)
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for c in temp_missing:
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if c not in self.cache:
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print(f"Font failed after retries: {c}")
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self.cache[c] = None # 标记为 None 避免死循环
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if c in target_codes:
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target_codes.remove(c)
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# 清除所有剩余的目标,因为批处理结束了
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# 但实际上可能只需要清除 failed 的。
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# 无论如何,收到 BATCH_END 意味着本次请求处理完毕。
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# 如果还有没收到的,可能是丢包了。
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# 为了简单起见,我们认为结束了。
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target_codes.clear()
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# 检查是否有新缓存的字体满足了 target_codes
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temp_target = list(target_codes)
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for c in temp_target:
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if c in self.cache:
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target_codes.remove(c)
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if c in self.retry_count:
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del self.retry_count[c]
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else:
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self.local_deferred.append(msg)
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except Exception as e:
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print(f"Wait font error: {e}")
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if self.local_deferred:
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if hasattr(self.ws, 'unread_messages'):
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self.ws.unread_messages = self.local_deferred + self.ws.unread_messages
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self.local_deferred = []
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def _draw_ascii(self, tft, char, x, y, color, bg):
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"""绘制ASCII字符"""
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w, h = 8, 8
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buf = bytearray(w * h // 8)
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fb = framebuf.FrameBuffer(buf, w, h, framebuf.MONO_VLSB)
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fb.fill(0)
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fb.text(char, 0, 0, 1)
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rgb_buf = bytearray(8 * 16 * 2)
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bg_high, bg_low = bg >> 8, bg & 0xFF
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color_high, color_low = color >> 8, color & 0xFF
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for i in range(0, len(rgb_buf), 2):
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rgb_buf[i] = bg_high
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rgb_buf[i+1] = bg_low
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for col in range(8):
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byte = buf[col]
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for row in range(8):
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if (byte >> row) & 1:
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pos = ((row + 4) * 8 + col) * 2
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rgb_buf[pos] = color_high
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rgb_buf[pos+1] = color_low
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tft.blit_buffer(rgb_buf, x, y, 8, 16)
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